Human-Computer Interaction

Expert-defined terms from the Global Certificate in Cyber Psychology course at LearnUNI. Free to read, free to share, paired with a professional course.

Human-Computer Interaction

Affordance #

The actionable properties of an object or environment that enable specific interactions, perceived by users through design cues. For instance, a button affords pressing.

Agile Development #

An iterative and incremental development methodology that emphasizes flexibility, customer collaboration, and continuous improvement.

Algorithm #

A step-by-step procedure for solving a problem or accomplishing a task, typically used in computing and programming.

Artificial Intelligence (AI) #

The simulation of human intelligence in machines that are programmed to think like humans and mimic their actions, such as reasoning, learning, problem-solving, perception, and language understanding.

Augmented Reality (AR) #

An interactive experience of a real-world environment where the objects that reside in the real world are enhanced by computer-generated perceptual information, sometimes across multiple sensory modalities, including visual, auditory, haptic, somatosensory, and olfactory.

Cognitive Load #

The total amount of mental effort being used in the working memory.

Cyberpsychology #

The scientific study of the psychological aspects of human interaction with technology, including the Internet, virtual reality, and artificial intelligence.

Design Thinking #

A problem-solving approach that involves empathy, experimentation, and iteration, with a focus on user needs and perspectives.

Ergonomics #

The scientific discipline concerned with the understanding of interactions among humans and other elements of a system, and the profession that applies theory, principles, data, and methods to design in order to optimize human well-being and overall system performance.

Expertise #

The state of being highly skilled or knowledgeable in a particular field, often requiring extensive training and experience.

Gamification #

The use of game design elements and game principles in non-game contexts.

Haptic Feedback #

The use of the tactile sense in human-computer interaction, providing users with a sense of touch through vibrations, forces, or motions.

Human #

Computer Interaction (HCI): The study of how people interact with computers and to what extent computers are able to meet their needs and expectations.

Information Architecture (IA) #

The art and science of organizing and structuring information in a way that supports usability and findability.

Intelligent User Interface (IUI) #

A user interface that can adapt to the user's needs, preferences, and context, using AI techniques such as machine learning and natural language processing.

Interaction Design (IxD) #

The practice of designing interactive digital products, environments, systems, and services.

Machine Learning (ML) #

A subset of AI that involves the use of statistical techniques to enable computers to improve at tasks with experience.

Natural Language Processing (NLP) #

A field of AI that focuses on the interaction between computers and human language, enabling computers to understand, interpret, generate, and make sense of human language in a valuable way.

Personalization #

The process of tailoring the user experience to individual users, taking into account their preferences, behaviors, and context.

Usability #

The ease of use and learnability of a product, system, or service, often measured in terms of effectiveness, efficiency, and satisfaction.

User #

Centered Design (UCD): A design philosophy that puts the user at the center of the design process, involving them in every stage of the design lifecycle.

User Experience (UX) #

The overall experience of a person using a product, system, or service, including their perceptions, responses, and behaviors.

User Interface (UI) #

The space where interactions between humans and machines occur, typically consisting of visual elements such as buttons, menus, and text, as well as tactile and auditory elements.

Virtual Reality (VR) #

A simulated experience that can be similar to or completely different from the real world, generated by a computer, and presented to the user in such a way that the user suspends belief and accepts it as a real environment.

Web Accessibility #

The design and development of websites, tools, and technologies that are accessible to people with disabilities, including visual, auditory, motor, and cognitive disabilities.

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